TESSERA4X

Build an empire, tile by tile: a turn-based 4X strategy game in your browser.

Play now Free · no install, no account. The game saves itself as you play.

What it is

Tessera4X is a single-player strategy game in the classic 4X shape: explore, expand, exploit, exterminate. You uncover a world one hex at a time, found cities and put their citizens to work, research a tech tree six eras deep, and steer an empire past five rivals — each played by an AI that founds, builds, trades, and fights by exactly the same rules you do.

How a turn works

  1. Settle and work the land. Each city's citizens work the tiles around it — food grows new citizens, hammers build things, coins pay the bills.
  2. Research. Every node of the tech tree unlocks something real: a unit, a building, a wonder, or a way to improve the land.
  3. Keep the empire content. Happiness is empire-wide. Cities and citizens bill against it; luxuries, the right buildings, and festivals pay it back. Expansion has to be earned.
  4. Shape your ways of life. Culture banks toward policies along six ways — complete four of them and the Concord, the game's peaceful capstone, can rise.
  5. Deal with the neighbours. Trade luxuries, befriend Free Cities, sign truces that genuinely hold — or march. Combat is deterministic, so the forecast is a promise, not an estimate.
  6. End the turn. The rivals move, the world answers, and the next turn opens with your marches already advanced.

Five roads to victory

Every day, another world

A Skirmish is a whole game in about half an hour: one small continent, two rivals drawn at random — each with a temperament of its own — and sixty turns, with a worker, 100 gold, 5 iron and a free technology of your choice to start you off. The Daily deals everyone on Earth the same skirmish, world, seat and rivals — one a day, scores worth comparing. Any game can also begin in a later age, from the Classical to the Modern, with a grown capital, settlers and an army of the age. And across any game, twenty-four Laurels — hold eight cities, chart the whole world, keep three festivals at once — are earned at each turn's end, dated, the greater ones leaving an honour that lasts the game, and told on the end screen, where your result is one Share away. A Chancellor reads the board you can see and writes a plan for the next thirty turns — the first sitting of each age free, the rest for gold — and, once the capital holds a Chancery, can govern your seat for a run of turns while you watch; a Seer plays the board forty turns forward for each question it offers — as you are, a war, a wonder — and sets the futures side by side.

Made to be read

Privacy

Your games live in your own browser — saves and your stats are kept in local storage, and there are no accounts. The site keeps anonymous, cookieless visit counts (Cloudflare Web Analytics); a feedback message goes to the developer's inbox and nowhere else.

The game also counts how games go, to show where it loses people: that a game was started and with which new-game choices, the window size and whether a mouse or a finger is driving, which turn milestones it reaches, and how and when it ends. Each game is counted under a random number made for that game alone — nothing ties two games together or to you, and no name, address, cookie or device id is kept.

How it's built

Thanks to the following open-source projects: three.js, React, React Three Fiber, drei, postprocessing and Zustand.