TESSERA4X
What's new, release by release.
Version 1.5
- The Chancellor reads your board and counsels you, the Seer plays three futures side by side, and with a Chancery the Chancellor can govern your seat.
- A Standard game is 99 turns now, an evening, with Relaxed at 180; a first visit opens straight onto a game and the Chancellor's first counsel.
- Companions: five named units that ride with you from game to game, joining by deeds and climbing three ranks, kept in an account if you want one.
- Brutal and Legend sit above Hard, where rivals answer the leader and race the endings, and from Hard the world deals reckonings: plague, failed harvest, horde.
- Every rival plays for an ending of its own, every civilization's edge is doubled, soldiers march a tile further, and the Concord asks for all six ways of life.
- A finished game's mosaic gets a Share link that unfurls in any chat, its playback stops for every city taken, and laurels now leave lasting honours.
Version 1.4
- Twelve marvels, natural landmarks such as a volcano or a glacier, are rumoured on an inked chart of the unknown and reward the first civ to find each.
- The whole board is sculpted anew: towns of every age and their buildings, wonders, ruins, camps, resources, farms and mines, herds, ships, roads and harbours.
- Fewer, greater cities: a city must stand at least five tiles from any other, and each city past the first makes technologies 5% dearer.
- Later-age cities can be taken, and a civ losing a war badly may hand over a city to make peace.
- Visiting a city is a quick glide of the map over the town, and the decorations your laurels earn are worn by all your towns.
- A first game comes with a short guide, and the New Game screen asks fewer questions, with Pangaea as the default landmass.
Version 1.3
- Skirmish: a whole game in about half an hour, with a head start for you and your rivals.
- Mods give units, buildings, wonders and more new names and numbers; use an AI assistant to write one and the Balance Lab to test it.
- Begin any game in a later age, up to the Modern era, with a grown capital, an army of that age and every technology before it.
- Share a world as a link, and a friend plays the same map and seat with your result to beat.
- Your stats sum every game you have played on one sheet, and a finished game builds its world as a mosaic you can keep.
- Herald cards take decisions on the card itself, and small honours arrive as plain news instead of holding the turn.
Version 1.2
- Units, towns, resources and farms are redrawn as sculpted miniatures, mountains join into ranges, and growing cities spread into neighbourhoods.
- Rewind replaces Undo turn: go back to an earlier turn, each marked with what happened after it, such as a city lost or a war declared.
- Clicking a city on the map goes straight into its visit, and the city panel is much shorter, with idle citizens put to work as each turn ends.
- Fewer barbarians and fewer trade offers: camps are rarer and pay more when cleared, and a rival waits 10 turns between offers.
- Deserts are worth settling: they yield production, hold more resources and can hide an oasis, and every map has a modest share of them.
- A new era is announced: the turn opens on your capital, the banner names the era, and its light spreads across your view.
Version 1.1
- Two new ways to win, the Meridian and the Laurel Arch, and a Victory panel (V) that tracks every road.
- The board is redrawn: textured ground, resources as scenes, soldiers marching in squads and cities that grow a new piece for every building.
- Visit a city up close: every building and wonder shows what it pays this turn, and your laurels win banners, gardens and lanterns for its streets.
- Rivals go to war with a plan: they raise an army, mass it on your border and declare only when it's strong enough to take a city.
- Trading is a bargaining table that shows what each deal does to both empires, and war now tears up every lease between you.
- On a tablet, a first tap on a tile looks and a second tap acts, and buttons grow to fit a finger.
Version 1.0
- First public release: six civilizations, a six-era tech tree, three ways to win, the Daily and the Challenges, all in your browser.